Critical Strike Portable Map Maker
2021年6月24日Download here: http://gg.gg/v4klm
This is the first map of this scenario, focusing on the critical 20th Century War in Europe was inevitable, researchers say, as soon as Russian might was combined with French anger. The Constitutional Revolution of 1905 had stabilized Russia’s internal politicking enough for the Eastern behemoth to undertake a system of military modernization. How to play CS Portable Pick a map and decide between terrorists or counter-terrorists before hitting the game zone. Load up on weapons and ammo and use your mouse and keyboard to control your soldier. Hint: In single player mode, add Bots to ramp up the carnage. Head shots take down enemies faster. WASD = Move Mouse = Shoot Agame.com; Action. Critical Strike is a fast-paced modern multiplayer FPS counter terrorist game. Are you a fan of the good old counter terrorists battles? Here is some news for you: There is the best 3D First Person Shooter in real-time. Take the part in the vanguard at the battlefield of Critical Strike! Play with friends or other players, you will love the shooting experience on your mobile device!
Since July 2018, maps saved to Google Drive no longer support collaborative concurrent editing, due to restrictions imposed by Google on third-party applications. Maps saved to Google Drive are safe for single-user work. For collaboration and concurrent editing, we suggest moving to the MindMup Cloud platform. Changes to maps on MindMup Cloud storage for Gold users are automatically sent to all collaborators, changes are automatically saved and it is safe for several users to modify a single map at the same time. (So MindMup Cloud storage for Gold users works very similar to how maps stored to Google Drive used to work before July 2018).
MindMup integrates nicely with the Google Drive web interface. That means that you can create mind maps directly from the Drive web app, organise them into folders, and manage them as with any other Google Drive document.
This guide explains how to set up MindMup to work with your Google Drive.
*Connecting MindMup with your Google Drive
*Using MindMup with DriveConnecting MindMup with your Google Drive
The easiest way to install MindMup to your Google Drive is by using the button below:
If your browser or organisation block inline app installations, you won’t see a button here, which means that you’ll have to install it manually.Manual installation for Chrome
If you are using Chrome, just add the application from the Google Apps Marketplace.Manual installation for other browsers
*Log on to the Google Drive Web app
*Click on the Drive Settings (cog icon in the top-right corner)
*In the Settings popup dialog, select Manage Apps
*Click on Connect more apps links in the header
*Locate “MindMup 2.0 For Google Drive” using the search box
*Click on the Connect button next to the application
If your account is managed by a GAFE/Google Apps domain administrator, you may not be able to add the application directly. In that case, send your administrator the link to the Key info for GAFE/Google Apps AdminsUsing MindMup with Drive
Once you’ve connected MindMup to your Google Drive, the easiest way to use it is directly from the Google Drive Web application.
You can also bookmark the https://drive.mindmup.com/ landing page to quickly access your maps and create new maps.
Alternatively, you can also access these features from the main https://www.mindmup.com web site, by clicking on the Get Started button, selecting Google Drive as the storage option, then clicking on Create a new map or Open an existing map.Creating new maps
You can create new maps just like any other Drive file, by clicking New, then selecting MindMup 2.0 from the list of available file types in Google Drive.
Alternatively, use the MindMup for Google Drive landing page and click on Create a new map after signing in.Opening existing maps
To open an existing map, right-click the file in Google Drive and select Open With > MindMup 2. You can also set up MindMup to open files on double-click, to make this flow easier.
To quickly see a list of all your mind maps stored in Google Drive, use the MindMup for Google Drive landing page and click on Open from Google Drive after signing in.Deleting and moving maps
Just use the Google Drive Web application and move or delete the files as usual.
Alternatively, open a map in the MindMup application, then select File > Move to Trash or File > Move to Folder in the application menu.
The Return of Christ. The church of all ages has looked with joyous anticipation to the promised future return of Christ. As His first advent secured our redemption, so His second advent is the blessed hope of the church for the full consummation of His kingdom. The New Testament term most often used to point to Christ’s return is the Parousia. Scientists from Romania’s Astronomic Observatory Institute have concluded from astronomical records and details mentioned in the Bible that Jesus died at 3 PM on April 3, 33 AD. So if we move forward from this date we arrive at the year 2033 as the possible year of Jesus’ Second Coming. Be Ready And Remain Ready For Jesus’ Return To Earth. Yet at the same time Jesus was zealous, as were Paul and the other writers in the New Testament, to instruct the church of certain things they ought to be paying attention to—signs of the times, things that would have to happen before they could expect the return of Jesus. Creating copies of your maps
To create a copy of your map, open it in the MindMup application, then select File > Make a Copy from the main MindMup menu.
You can also copy the map directly in the Google Drive web interface.Sharing maps
You can use all the usual Google Drive sharing features with your mind maps, including making them private, public or shared with just a few people.
To control who can see or edit your map, just use the sharing properties in the Google Drive Web application. Alternatively, open the map in MindMup, and click the Share button in the top-right corner. This will open the Google Drive sharing dialog.
By default, maps inherit the sharing properties of the Google Drive folder that contains them, similar to how Google Docs work.Auto-saving
Prior to July 2018, MindMup used the Drive Realtime API, a way to collaboratively access data on Drive that is safe for concurrent editing. Google decided to remove this way of editing files on Drive, and prevent third-party apps from offering that kind of collaborative editing features. The changes were saved automatically as you changed the map, but this is no longer possible.
To prevent accidental errors, you now have to explicitly tell MindMup when to save a changed file, and changes are not saved automatically by default. You can turn on automatic saving by selecting File > Turn on Autosave from the main application menu.
This option is set on each map individually, so you can select to autosave some maps, and keep some maps manually saved. To turn off auto-saving on a map, use File > Turn off Autosave from the main application menu.
Autosaving works by sending the changes to Google Drive periodically – currently once a minute.
Auto-saving is only safe for single-user work. Do not activate this option if several users simultaneously need to edit a map.
To prevent problems, MindMup will try to check if someone else updated the content meanwhile, and offer to merge the content in case of remote changes. Due to limitations of the Google Drive service for third-party applications, this is not 100% accurate and not a replacement for full collaborative editing. If you need to edit files concurrently from several places, or support collaboration with users simultaneously editing a map, move it to the MindMup Cloud storage.Set up MindMup to open files on double-click
If you use MindMup frequently, you can make it a lot easier to open and edit maps by telling Google Drive to allow MindMup to open files by default, instead of first showing the preview. Check out how to do that in this video:Using from a mobile device
The best way to use MindMup from a mobile device is to use your browser (Chrome on Android or Safari on iOS), and go to the MindMup for Google Drive landing page. You will be able to create and edit all your maps in as usual from recent versions of mobile browsers.
Some versions of the native Google Drive mobile application have a bug, outside of our control, that causes MindMup to launch incorrectly when tapping a file in the native Drive app. If you experience problems signing in or launching MindMup when tapping on files in the Android or iOS Google Drive application, just open the MindMup app from a browser directly.
There are no native applications for MindMup 2 at the moment, and we do not have any immediate plans to release native mobile applications. If this is critical for you, please vote for that on our feature voting site.Diabotical Map EditingOverviewEntitiesGeneral
Diabotical’s in-game Map Editor is still feature-incomplete and requires knowledge of the in game console to use effectively. If you’re familiar with some basic command line operations and willing to use a work-in-progress tool, then the Map Editor is extremely powerful and capable of making impressive maps - all of the official maps were made with it!
This documentation references an official document, which is currently better formatted.
Any help maintaining this new wiki is appreciated!
*1Getting Started
*4Useful commandsGetting Started[edit]
This wiki will often reference console commands in the format of /command. These are commands that you input into the console, which is opened by pressing `.
The Map Editor is accessible, through the Content Creation menu (folder icon in the top right corner of the Main Menu) by creating a new map, selecting it and editing. You can also bring up the console by pressing `, and typing /edit. You can also use /edit mapname, which will either open an existing map called ’mapname’ or create a new one with that name.Keybinds[edit]
*Before starting, take a look at the editing controls tab in your settings menu to get a feel for the default keybinds, and change any if you’d like to. Note that the default copy and paste binds are broken, and you’ll need to bind them to a single key for them to work.
*There are a number of useful commands that currently don’t have a spot on the settings menu that you may want to manually bind yourself. See Useful binds
*Toggle edit mode with F4. Any editor keybinds you set will only work in edit mode.
*In edit mode, bring up the tablet with F1.Editpad (Tablet)[edit]
*In the ’Add’ tab, you can select materials, decals, props, and various entities to add to your map.
*The ’Properties’ tab lets you manually manipulate your selected prop.
*Change scale and rotation with xyz coordinates.
*Some props let you change their color with a color picker.
*Lights can change color, type and behavior.Editing[edit]
This section is assuming default keybinds
*Work with blocks by using the select tool to click and drag over an area. Use your scroll wheel to add or remove blocks from the face you have selected. Double click to select all blocks on a face.
*Materials can be added to blocks via the tablet to change their appearance. You can also copy and paste materials.
*Materials can be adjusted by selecting a face and using NUM2, NUM4, NUM6, NUM8 and reset with NUM5.
*Materials can be rotated by selecting a face and using NUM7, and NUM9.
*All props and decals will snap to your current Grid Snap setting, which can be changed with F5, F6, F7, and F8.
*Translate props and decals with the arrow keys, Home and End.
*Rotate props by holding Ctrl and using the arrow keys, Home and End.
*Scale props and other entities by holding Shift and using the arrow keys, Home and End or through the Properties tab. Static props and other entities will rely on the keys that correspond to coordinates, while the direction keys used to increase the size of dynamic props depends on the player’s perspective. Dynamic props will increase in length/width/depth with new segments being created, rather than increasing in scale and potentially being deformed (some will increase size in only some directions).
*Duplicate props and decals by holding Alt and using the arrow keys, Home and End.Limitations[edit]Critical Strike Portable V2
Please read this section before working on any map: Critical Strike Portable Zombies
*Props must be within a 1000 unit range of Block in order to be visible correctly (there is no longer a -4000 unit to 4000 unit limitation for props to be visible).
*It is recommended that you do not create a map that goes beyond those distances.
*You can use /printcamera in the console for information about your position.
*The terrain with vertical scale 1 will only go 2048 units above its vertical offset. While it might look that infinite height mountains can be created saving a loading the map again will limit the terrain’s height to the limit.
*/find terrain can be used to select the terrain.
*Changing the vertical scale can allow mountains to be higher, changing the vertical offset can adjust the vertical position of the terrain. Both of these changes only take visible effect after saving and loading the map again.
*Be considerate of performance! Try to avoid the following:
*A large number of clipped lights.
*A large number props and pickups.
*Long sightlines.
*Large areas without blocks. (Walls of blocks are required for the game to occlude, or prevent objects behind them from being loaded/rendered.)
*A high density of props with movement enabled (such as lifts and doors).
*It may appear that it is not possible to move props and entities precisely, this is because of your current /editor_snap distance
*1 stands for 1 block, or 40 units. 0.5 for half of a block, or 20 units, and so on.
*Precise movements can require lower editor snap distances or changing the position of the entity through the Properties tab.
*F5, F6, and F7 are default binds that will change it to 0.01, 0.05, and 0.25 respectively.
*It may seem that the editpad (F1) doesn’t have any props: You need to type something in the search box, then delete it, to refresh the catalog and show every entity available to you.
*Only the radial symmetry works correctly with props, test it first before starting a mirrored map.Types[edit]
(This is not an appropriate wiki line but note that this should be much better organized and formatted in the feature, my sincere apologies for how it’s presented right now, I have not had time to do a better job)
*EntitiesUseful commands[edit]Physics[edit]
To test different physics it’s possible to use the commands:
*/game_physics 1 for Race physics.
*/game_physics 2 for Vintage physics.
*/game_physics 0 for Diabotical physics (return to default).
*After enabling these physics self-damage will be enabled, in order to prevent it the command /game_self_damage 0 can be used.
Download here: http://gg.gg/v4klm
https://diarynote-jp.indered.space
This is the first map of this scenario, focusing on the critical 20th Century War in Europe was inevitable, researchers say, as soon as Russian might was combined with French anger. The Constitutional Revolution of 1905 had stabilized Russia’s internal politicking enough for the Eastern behemoth to undertake a system of military modernization. How to play CS Portable Pick a map and decide between terrorists or counter-terrorists before hitting the game zone. Load up on weapons and ammo and use your mouse and keyboard to control your soldier. Hint: In single player mode, add Bots to ramp up the carnage. Head shots take down enemies faster. WASD = Move Mouse = Shoot Agame.com; Action. Critical Strike is a fast-paced modern multiplayer FPS counter terrorist game. Are you a fan of the good old counter terrorists battles? Here is some news for you: There is the best 3D First Person Shooter in real-time. Take the part in the vanguard at the battlefield of Critical Strike! Play with friends or other players, you will love the shooting experience on your mobile device!
Since July 2018, maps saved to Google Drive no longer support collaborative concurrent editing, due to restrictions imposed by Google on third-party applications. Maps saved to Google Drive are safe for single-user work. For collaboration and concurrent editing, we suggest moving to the MindMup Cloud platform. Changes to maps on MindMup Cloud storage for Gold users are automatically sent to all collaborators, changes are automatically saved and it is safe for several users to modify a single map at the same time. (So MindMup Cloud storage for Gold users works very similar to how maps stored to Google Drive used to work before July 2018).
MindMup integrates nicely with the Google Drive web interface. That means that you can create mind maps directly from the Drive web app, organise them into folders, and manage them as with any other Google Drive document.
This guide explains how to set up MindMup to work with your Google Drive.
*Connecting MindMup with your Google Drive
*Using MindMup with DriveConnecting MindMup with your Google Drive
The easiest way to install MindMup to your Google Drive is by using the button below:
If your browser or organisation block inline app installations, you won’t see a button here, which means that you’ll have to install it manually.Manual installation for Chrome
If you are using Chrome, just add the application from the Google Apps Marketplace.Manual installation for other browsers
*Log on to the Google Drive Web app
*Click on the Drive Settings (cog icon in the top-right corner)
*In the Settings popup dialog, select Manage Apps
*Click on Connect more apps links in the header
*Locate “MindMup 2.0 For Google Drive” using the search box
*Click on the Connect button next to the application
If your account is managed by a GAFE/Google Apps domain administrator, you may not be able to add the application directly. In that case, send your administrator the link to the Key info for GAFE/Google Apps AdminsUsing MindMup with Drive
Once you’ve connected MindMup to your Google Drive, the easiest way to use it is directly from the Google Drive Web application.
You can also bookmark the https://drive.mindmup.com/ landing page to quickly access your maps and create new maps.
Alternatively, you can also access these features from the main https://www.mindmup.com web site, by clicking on the Get Started button, selecting Google Drive as the storage option, then clicking on Create a new map or Open an existing map.Creating new maps
You can create new maps just like any other Drive file, by clicking New, then selecting MindMup 2.0 from the list of available file types in Google Drive.
Alternatively, use the MindMup for Google Drive landing page and click on Create a new map after signing in.Opening existing maps
To open an existing map, right-click the file in Google Drive and select Open With > MindMup 2. You can also set up MindMup to open files on double-click, to make this flow easier.
To quickly see a list of all your mind maps stored in Google Drive, use the MindMup for Google Drive landing page and click on Open from Google Drive after signing in.Deleting and moving maps
Just use the Google Drive Web application and move or delete the files as usual.
Alternatively, open a map in the MindMup application, then select File > Move to Trash or File > Move to Folder in the application menu.
The Return of Christ. The church of all ages has looked with joyous anticipation to the promised future return of Christ. As His first advent secured our redemption, so His second advent is the blessed hope of the church for the full consummation of His kingdom. The New Testament term most often used to point to Christ’s return is the Parousia. Scientists from Romania’s Astronomic Observatory Institute have concluded from astronomical records and details mentioned in the Bible that Jesus died at 3 PM on April 3, 33 AD. So if we move forward from this date we arrive at the year 2033 as the possible year of Jesus’ Second Coming. Be Ready And Remain Ready For Jesus’ Return To Earth. Yet at the same time Jesus was zealous, as were Paul and the other writers in the New Testament, to instruct the church of certain things they ought to be paying attention to—signs of the times, things that would have to happen before they could expect the return of Jesus. Creating copies of your maps
To create a copy of your map, open it in the MindMup application, then select File > Make a Copy from the main MindMup menu.
You can also copy the map directly in the Google Drive web interface.Sharing maps
You can use all the usual Google Drive sharing features with your mind maps, including making them private, public or shared with just a few people.
To control who can see or edit your map, just use the sharing properties in the Google Drive Web application. Alternatively, open the map in MindMup, and click the Share button in the top-right corner. This will open the Google Drive sharing dialog.
By default, maps inherit the sharing properties of the Google Drive folder that contains them, similar to how Google Docs work.Auto-saving
Prior to July 2018, MindMup used the Drive Realtime API, a way to collaboratively access data on Drive that is safe for concurrent editing. Google decided to remove this way of editing files on Drive, and prevent third-party apps from offering that kind of collaborative editing features. The changes were saved automatically as you changed the map, but this is no longer possible.
To prevent accidental errors, you now have to explicitly tell MindMup when to save a changed file, and changes are not saved automatically by default. You can turn on automatic saving by selecting File > Turn on Autosave from the main application menu.
This option is set on each map individually, so you can select to autosave some maps, and keep some maps manually saved. To turn off auto-saving on a map, use File > Turn off Autosave from the main application menu.
Autosaving works by sending the changes to Google Drive periodically – currently once a minute.
Auto-saving is only safe for single-user work. Do not activate this option if several users simultaneously need to edit a map.
To prevent problems, MindMup will try to check if someone else updated the content meanwhile, and offer to merge the content in case of remote changes. Due to limitations of the Google Drive service for third-party applications, this is not 100% accurate and not a replacement for full collaborative editing. If you need to edit files concurrently from several places, or support collaboration with users simultaneously editing a map, move it to the MindMup Cloud storage.Set up MindMup to open files on double-click
If you use MindMup frequently, you can make it a lot easier to open and edit maps by telling Google Drive to allow MindMup to open files by default, instead of first showing the preview. Check out how to do that in this video:Using from a mobile device
The best way to use MindMup from a mobile device is to use your browser (Chrome on Android or Safari on iOS), and go to the MindMup for Google Drive landing page. You will be able to create and edit all your maps in as usual from recent versions of mobile browsers.
Some versions of the native Google Drive mobile application have a bug, outside of our control, that causes MindMup to launch incorrectly when tapping a file in the native Drive app. If you experience problems signing in or launching MindMup when tapping on files in the Android or iOS Google Drive application, just open the MindMup app from a browser directly.
There are no native applications for MindMup 2 at the moment, and we do not have any immediate plans to release native mobile applications. If this is critical for you, please vote for that on our feature voting site.Diabotical Map EditingOverviewEntitiesGeneral
Diabotical’s in-game Map Editor is still feature-incomplete and requires knowledge of the in game console to use effectively. If you’re familiar with some basic command line operations and willing to use a work-in-progress tool, then the Map Editor is extremely powerful and capable of making impressive maps - all of the official maps were made with it!
This documentation references an official document, which is currently better formatted.
Any help maintaining this new wiki is appreciated!
*1Getting Started
*4Useful commandsGetting Started[edit]
This wiki will often reference console commands in the format of /command. These are commands that you input into the console, which is opened by pressing `.
The Map Editor is accessible, through the Content Creation menu (folder icon in the top right corner of the Main Menu) by creating a new map, selecting it and editing. You can also bring up the console by pressing `, and typing /edit. You can also use /edit mapname, which will either open an existing map called ’mapname’ or create a new one with that name.Keybinds[edit]
*Before starting, take a look at the editing controls tab in your settings menu to get a feel for the default keybinds, and change any if you’d like to. Note that the default copy and paste binds are broken, and you’ll need to bind them to a single key for them to work.
*There are a number of useful commands that currently don’t have a spot on the settings menu that you may want to manually bind yourself. See Useful binds
*Toggle edit mode with F4. Any editor keybinds you set will only work in edit mode.
*In edit mode, bring up the tablet with F1.Editpad (Tablet)[edit]
*In the ’Add’ tab, you can select materials, decals, props, and various entities to add to your map.
*The ’Properties’ tab lets you manually manipulate your selected prop.
*Change scale and rotation with xyz coordinates.
*Some props let you change their color with a color picker.
*Lights can change color, type and behavior.Editing[edit]
This section is assuming default keybinds
*Work with blocks by using the select tool to click and drag over an area. Use your scroll wheel to add or remove blocks from the face you have selected. Double click to select all blocks on a face.
*Materials can be added to blocks via the tablet to change their appearance. You can also copy and paste materials.
*Materials can be adjusted by selecting a face and using NUM2, NUM4, NUM6, NUM8 and reset with NUM5.
*Materials can be rotated by selecting a face and using NUM7, and NUM9.
*All props and decals will snap to your current Grid Snap setting, which can be changed with F5, F6, F7, and F8.
*Translate props and decals with the arrow keys, Home and End.
*Rotate props by holding Ctrl and using the arrow keys, Home and End.
*Scale props and other entities by holding Shift and using the arrow keys, Home and End or through the Properties tab. Static props and other entities will rely on the keys that correspond to coordinates, while the direction keys used to increase the size of dynamic props depends on the player’s perspective. Dynamic props will increase in length/width/depth with new segments being created, rather than increasing in scale and potentially being deformed (some will increase size in only some directions).
*Duplicate props and decals by holding Alt and using the arrow keys, Home and End.Limitations[edit]Critical Strike Portable V2
Please read this section before working on any map: Critical Strike Portable Zombies
*Props must be within a 1000 unit range of Block in order to be visible correctly (there is no longer a -4000 unit to 4000 unit limitation for props to be visible).
*It is recommended that you do not create a map that goes beyond those distances.
*You can use /printcamera in the console for information about your position.
*The terrain with vertical scale 1 will only go 2048 units above its vertical offset. While it might look that infinite height mountains can be created saving a loading the map again will limit the terrain’s height to the limit.
*/find terrain can be used to select the terrain.
*Changing the vertical scale can allow mountains to be higher, changing the vertical offset can adjust the vertical position of the terrain. Both of these changes only take visible effect after saving and loading the map again.
*Be considerate of performance! Try to avoid the following:
*A large number of clipped lights.
*A large number props and pickups.
*Long sightlines.
*Large areas without blocks. (Walls of blocks are required for the game to occlude, or prevent objects behind them from being loaded/rendered.)
*A high density of props with movement enabled (such as lifts and doors).
*It may appear that it is not possible to move props and entities precisely, this is because of your current /editor_snap distance
*1 stands for 1 block, or 40 units. 0.5 for half of a block, or 20 units, and so on.
*Precise movements can require lower editor snap distances or changing the position of the entity through the Properties tab.
*F5, F6, and F7 are default binds that will change it to 0.01, 0.05, and 0.25 respectively.
*It may seem that the editpad (F1) doesn’t have any props: You need to type something in the search box, then delete it, to refresh the catalog and show every entity available to you.
*Only the radial symmetry works correctly with props, test it first before starting a mirrored map.Types[edit]
(This is not an appropriate wiki line but note that this should be much better organized and formatted in the feature, my sincere apologies for how it’s presented right now, I have not had time to do a better job)
*EntitiesUseful commands[edit]Physics[edit]
To test different physics it’s possible to use the commands:
*/game_physics 1 for Race physics.
*/game_physics 2 for Vintage physics.
*/game_physics 0 for Diabotical physics (return to default).
*After enabling these physics self-damage will be enabled, in order to prevent it the command /game_self_damage 0 can be used.
Download here: http://gg.gg/v4klm
https://diarynote-jp.indered.space
コメント